Learning Technology Trends To Watch For In 2016

If there’s anything that can be truly certain for the upcoming year, then it’s that technology is going to continue once more to advance in all areas, and that of course includes eLearning.

As ever, the challenge for any new technology that emerge will be to continue to increase eLearning’s ability to adapt to any new environments and challenges that a workplace may throw up, and of course to vie to increase engagement, completion rates, onboarding and general success right across the board.

So, what will 2016 bring us? Well, below we’ve outlined our predictions of some of the trends that we’re almost bound to see coming through, based on momentum that they have picked up already in 2015. As a result, some of the things that we have listed below might not necessarily appear to be anything particularly new per se, but rather trends that will continue to evolve and develop from the incarnations of the past.

So, without any further ado, let’s take a look at what we can expect in the realms of learning technology in 2016.

Learning Technology Trends To Watch For In 2016

Gamification

Gamification has no doubt made the list of upcoming trends for the past decade or more – but it’s one of those things that just doesn’t seem to go away, yet still is not a de facto part of each and every eLearning initiative that emerges. Thusly, it can still only be referred to as a trend, and we’re sure that this will still be the case come 2026.

The fact of the matter is that gamification is such a simple method of turning something inherently dull into an engaging, memorable experience. If you still haven’t gotten on board with the whole gamification buzz, then 2016 is the time to do it.

“Driven by today’s tech-savvy learners, gamification will continue to gain traction, and if analyst predictions are correct, the global market for game-based learning and gamification will have grown from $2bn in 2012 to $7.4bn (IBIS Capital) by the end of this year, and more than 50% of corporate processes will be gamified (Gartner Research).” (Training Zone)

M-Learning

The move to mobile will not escape eLearning, and in 2016, mobile learning or M-Learning will once again continue to proliferate. Indeed, what with the increasing sophistication of the devices, 2016 is almost certainly going to be the year that sees more focus on mobile learning technology than ever before.

M-Learning has made the lists for the past few years, but this is a trend that will one day almost definitely become a de facto part of eLearning. Indeed, many experts believe that eLearning will be replaced entirely by M-Learning one day.

“Using M-learning technologies, learners will have all the wealth of knowledge accessible at all times and places. They will benefit from contextual learning achieved through micro-location technologies (like QR codes, GPS and other) that will return learning into its context – also allowing for a much better use of augmented reality.” (eLearning Industry)

The Cloud

The cloud continues to benefit many areas of business and technology and eLearning is no exception. Organisations are increasingly recognising the efficiencies and flexibility of cloud-based LMSs. Lower start-up and maintenance costs, faster deployment and improved accessibility are all attractive features for enabling learning on-the-go, anytime, anywhere. With a growing choice of vendors in the marketplace, quality of service will no doubt be a more important differentiator than ever.

Augmented Learning

This is something that eLearning Industry is very keen to cite. When it comes to learning, augmented learning offers a great value in adapting environments to the learner. This is a solution for which the market is predicted to grow very fast, reaching a smashing number of 200 million users in just 3 years! 2015 has paved the way to an increased use of augmented reality in eLearning use in 2016. In eLearning, learners will be able to access augmented environments by means of QR codes or mobile technologies like Apple Watch. This kind of learning will primarily engage learners with action-based functionalities in real life conducted by means of GPS tracking, as well as with courses developed by Oculus Rift.

What trends are you expecting in 2016? Let us know in the comments below.